Been playing since 0.2 and I'm digging the gameplay loops! You have cash pretty well-balanced once you get a raise since there are so many different things to spend it on. I will say though that if you keep adding characters that there really won't be enough income for you to be able to stay on top of keeping them all fed. Especially with your boss being a pit you throw your money into at the end of every day. I assume it'll get even worse with persuasion options being added for the two characters missing them. It means you'll be spending $20 at the beginning of every work day to taxi everyone to work and that will get bad fast. Maybe adding options for passive income is the way to go? Investing books you can buy from the store or something?
The other thing that needs balancing is relationship levels. Mira, for example. I maxed her relationship level before even getting her addiction level to 2. Relationship gifts also don't seem to be worth the payoff since a cup of coffee with someone only costs $3 and raises affection by a base of 10 but a necklace costs $50 and only raises by a base of 50. Meaning that coffee and a simple compliment or goodbye is far more worth it than buying anything for the girls to raise relationship levels.
Great work otherwise though! Very curious to see where this goes.
Hey! Thank you! No need to worry about money balance. I testing the game long-enough every update, so I have time to think through the economy thoroughly, without getting too stuffy and boring. Mira has a multiplier of relationship growth (x1.5), and yeah - level up a relationship with is very easy, this is probably how it was intended. As for jewelry, no forces you to buy it, and it's primarily needed by characters like Lisa and Dana, where increasing their relationship level is crucial.Mira's relationship level increases quickly anyway, so buying and gifting it to her is an option, but it's not mandatory to use it.
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Fantastic job, joined your Patreon!
Thank you :)
I have a sameung s22+ and its impossible to dowload and play the game on it
Hey! There's no Android release yet. But I'll try to implement it in the future.
Yeah i tried it in joiplay but still not playable, np
Been playing since 0.2 and I'm digging the gameplay loops! You have cash pretty well-balanced once you get a raise since there are so many different things to spend it on. I will say though that if you keep adding characters that there really won't be enough income for you to be able to stay on top of keeping them all fed. Especially with your boss being a pit you throw your money into at the end of every day. I assume it'll get even worse with persuasion options being added for the two characters missing them. It means you'll be spending $20 at the beginning of every work day to taxi everyone to work and that will get bad fast. Maybe adding options for passive income is the way to go? Investing books you can buy from the store or something?
The other thing that needs balancing is relationship levels. Mira, for example. I maxed her relationship level before even getting her addiction level to 2. Relationship gifts also don't seem to be worth the payoff since a cup of coffee with someone only costs $3 and raises affection by a base of 10 but a necklace costs $50 and only raises by a base of 50. Meaning that coffee and a simple compliment or goodbye is far more worth it than buying anything for the girls to raise relationship levels.
Great work otherwise though! Very curious to see where this goes.
Hey! Thank you!
No need to worry about money balance. I testing the game long-enough every update, so I have time to think through the economy thoroughly, without getting too stuffy and boring.
Mira has a multiplier of relationship growth (x1.5), and yeah - level up a relationship with is very easy, this is probably how it was intended.
As for jewelry, no forces you to buy it, and it's primarily needed by characters like Lisa and Dana, where increasing their relationship level is crucial. Mira's relationship level increases quickly anyway, so buying and gifting it to her is an option, but it's not mandatory to use it.