Does anyone have a save file for end of game prior to the most recent update that they could upload to a google drive and link below? would be much appreciated.
Hi flying7! I absolutely love the progress you are making on the game. Since v0.5 is currently for supporters, do you have an estimated timeline or plan for when v0.5 will get its public release for everyone on itch.io? Thanks for all your amazing work on these character stages and mechanics!
Привет, flying7! Хочу выразить благодарность за твой труд в создании этой игры. Хотелось бы поддержать монетой, но увы не могу. Горю желанием помочь тебе в разработке игры(не знаю где тебе написать по этому поводу), поэтому пишу здесь. Если заинтересовало, можешь дать фидбек. Спасибо)
Just wanted to give a huge shout-out and say hello! Thank you for all the incredible work, dedication, and creativity you've poured into developing Office Feeder and Servant Expansion. The mechanics, content, and updates you bring to these projects are awesome and deeply appreciated by the community.
If you're talking about not being able to communicate with her in any way after taking over as boss, and she's in stage 4, then there's a 21-day countdown, after which she'll call and invite.
I just checked the game code, and the only thing that could be causing this is: You've reached Alice's stage 5, but Lisa's stage is < 3, and their event hasn't happened yet
Plz, check the description, I wrote that there are versions for Mac, Linux, Android on Google Drive and Mega. Itch has a 1GB file upload limit. If I'd deleted the previous 0.3.1 versions, I wouldn't have been able to upload any other version. I uploaded the most popular one for Windows.The rest are only available from Google Drive and Mega Drive.
As a fan of the genre, I really hope you don't implement the cross-progress locking mechanic that was suggested recently. Games like "Harem of Sultan" tried this, and it completely ruins the pacing, turning a fun visual novel into a frustrating math spreadsheet.
From a worldbuilding and biological standpoint, locking progress makes no sense here. These office girls have completely different personalities and metabolisms. Forcing an endomorph character (who naturally gains fast and loves food) to freeze her progress just because an ectomorph character isn't at the same stage completely destroys their individuality and breaks immersion. Please let each girl progress organically based on our individual choices with them, rather than forcing artificial roadblocks!
You don't have to worry about anything, although there is a progress block, it is completely insignificant and does not cause any problems, and I agree that in Sultans Harem the block is a little unnecessary, but despite this game is amazing.
i love this game, keep up the good work <3 also... in this game money tend to be difficult to get, haven't played the new update yet, but, if you haven't done it yet, i'd like something for it, even a developer tool would be nice, but i dunn
I really don't have any money right now, but thank you in advance for the Spanish translation. I'll probably wait until version 0.4 is free to play it. Thanks again.
I wanted to ask and share some thoughts. Hopefully, that's alright.
Do you have any intention of adding any more cross-character scenes? Like the one with Alice 5 + Lisa 3. I would welcome such scenes, for several reasons.
For one, there are barely any interactions between them - you can focus your attention on just one and treat the others as non-existent.
Also, locking the progress of one girl until another one reaches a certain stage would allow you to create a canonic progression and write scenes that directly have the girls talking to each other about their changes (and have those conversations be accurate).
Since you have three measurable stats - weight, affection, addiction - you could even have slight alternatives to each scene based on those (for example, the winner of an eating contest would the the one with a higher addiction).
Hi! Thanks for the ideas and comment. Some of what you mentioned is indeed planned for the update. I'll take the rest into account. There are plans for slightly more interactions in 0.4 with random events and more.
Been playing since 0.2 and I'm digging the gameplay loops! You have cash pretty well-balanced once you get a raise since there are so many different things to spend it on. I will say though that if you keep adding characters that there really won't be enough income for you to be able to stay on top of keeping them all fed. Especially with your boss being a pit you throw your money into at the end of every day. I assume it'll get even worse with persuasion options being added for the two characters missing them. It means you'll be spending $20 at the beginning of every work day to taxi everyone to work and that will get bad fast. Maybe adding options for passive income is the way to go? Investing books you can buy from the store or something?
The other thing that needs balancing is relationship levels. Mira, for example. I maxed her relationship level before even getting her addiction level to 2. Relationship gifts also don't seem to be worth the payoff since a cup of coffee with someone only costs $3 and raises affection by a base of 10 but a necklace costs $50 and only raises by a base of 50. Meaning that coffee and a simple compliment or goodbye is far more worth it than buying anything for the girls to raise relationship levels.
Great work otherwise though! Very curious to see where this goes.
Hey! Thank you! No need to worry about money balance. I testing the game long-enough every update, so I have time to think through the economy thoroughly, without getting too stuffy and boring. Mira has a multiplier of relationship growth (x1.5), and yeah - level up a relationship with is very easy, this is probably how it was intended. As for jewelry, no forces you to buy it, and it's primarily needed by characters like Lisa and Dana, where increasing their relationship level is crucial.Mira's relationship level increases quickly anyway, so buying and gifting it to her is an option, but it's not mandatory to use it.
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Does anyone have a save file for end of game prior to the most recent update that they could upload to a google drive and link below? would be much appreciated.
the thing that bothers me the most, is that there is a character with my sisters name
Здравствуйте! А почему на данный момент доступна версия игры для скачивания только 0.4, хотя в объявлении написано о версии 0.5?
Здравствуйте. 0.5 доступна только платно на Бусти и Патреоне. Про 0.4 я указал что она доступна бесплатно.
А версия 0.5 будет когда-нибудь доступна бесплатно?
Перед релизом 0.6 да
It would be interesting if there was a scene where the chairs break, for each of the girls, and that they started breaking from 100 kg and not 150 kg.
¿Cuándo estará pública la versión 0.5?
Antes del lanzamiento de la versión 0.6, en general no será pronto.
"You're welcome! Thanks for the update, flying7!"
Hi flying7! I absolutely love the progress you are making on the game. Since v0.5 is currently for supporters, do you have an estimated timeline or plan for when v0.5 will get its public release for everyone on itch.io? Thanks for all your amazing work on these character stages and mechanics!
hey, thanks! v.0.5 will be free before release 0.6
How i can play the 0.4 in Android?
Aren't you bothered by the text written in huge letters right in the description?
Yeah... Sorry, im Just an idiot
Привет, flying7! Хочу выразить благодарность за твой труд в создании этой игры. Хотелось бы поддержать монетой, но увы не могу. Горю желанием помочь тебе в разработке игры(не знаю где тебе написать по этому поводу), поэтому пишу здесь. Если заинтересовало, можешь дать фидбек. Спасибо)
Привет! Помощь на данный момент никакая не требуется. Спасибо за тёплые слова
Very great game i love them all equally.
I played 0.4
Quick question: mc weight gain?
no
dont give up
Hi flying7!
Just wanted to give a huge shout-out and say hello! Thank you for all the incredible work, dedication, and creativity you've poured into developing Office Feeder and Servant Expansion. The mechanics, content, and updates you bring to these projects are awesome and deeply appreciated by the community.
Keep up the fantastic work!
It's very nice to hear these words, thank you❤️
Has anyone managed to download it on their phone? Because I couldn't get version 0.4, which is in a zip file.
in description links on gdrive or mega with android apk this game.
Thank you so much, I hadn't noticed, but I've already downloaded it and it worked, thanks!
For some reason, after a while, it won't let me visit Pink after the day, it just sends me straight home? Is this a bug, or no?
If you're talking about not being able to communicate with her in any way after taking over as boss, and she's in stage 4, then there's a 21-day countdown, after which she'll call and invite.
No, right after I get the fatlace thing, I have her in stage two and the option to go there stops existing
I just checked the game code, and the only thing that could be causing this is:
You've reached Alice's stage 5, but Lisa's stage is < 3, and their event hasn't happened yet
I made a new save, and it fixed, so I have no clue.
I'm going to create a new save to see if it happens again.
yeeeee <3
i love this game, just downloaded, i will tell you how i love it in greater detail later <3
it's great so far, it's still difficult to make money, but i spent too much on books, so it makes sense
Thank you!
when will you realese it for mac ?
Plz, check the description, I wrote that there are versions for Mac, Linux, Android on Google Drive and Mega.
Itch has a 1GB file upload limit. If I'd deleted the previous 0.3.1 versions, I wouldn't have been able to upload any other version. I uploaded the most popular one for Windows. The rest are only available from Google Drive and Mega Drive.
sorry diden't see it
Is it today that we will get 0.4?
A few days! Maybe, tomorrow
As a fan of the genre, I really hope you don't implement the cross-progress locking mechanic that was suggested recently. Games like "Harem of Sultan" tried this, and it completely ruins the pacing, turning a fun visual novel into a frustrating math spreadsheet.
From a worldbuilding and biological standpoint, locking progress makes no sense here. These office girls have completely different personalities and metabolisms. Forcing an endomorph character (who naturally gains fast and loves food) to freeze her progress just because an ectomorph character isn't at the same stage completely destroys their individuality and breaks immersion. Please let each girl progress organically based on our individual choices with them, rather than forcing artificial roadblocks!
You don't have to worry about anything, although there is a progress block, it is completely insignificant and does not cause any problems, and I agree that in Sultans Harem the block is a little unnecessary, but despite this game is amazing.
i love this game, keep up the good work <3
also... in this game money tend to be difficult to get, haven't played the new update yet, but, if you haven't done it yet, i'd like something for it, even a developer tool would be nice, but i dunn
Thank you! 0.4 will be free very soon.
Any news about new update?
I will publish devlog on my Boosty & Patreon in 2 days, with reveal of release date 0.5
When is 0.4 going to be public
In about a week!
没问题!
ема ты два проэкта тянеш! сильно
Ура! Обновление! Я прошёл 0.3, а 0.4 была в бетке за платно. Дождался!
Amaziing new update. Loads of content added between v3.1 and v4
I really don't have any money right now, but thank you in advance for the Spanish translation. I'll probably wait until version 0.4 is free to play it. Thanks again.
An enjoyable game.
I wanted to ask and share some thoughts. Hopefully, that's alright.
Do you have any intention of adding any more cross-character scenes? Like the one with Alice 5 + Lisa 3. I would welcome such scenes, for several reasons.
For one, there are barely any interactions between them - you can focus your attention on just one and treat the others as non-existent.
Also, locking the progress of one girl until another one reaches a certain stage would allow you to create a canonic progression and write scenes that directly have the girls talking to each other about their changes (and have those conversations be accurate).
Since you have three measurable stats - weight, affection, addiction - you could even have slight alternatives to each scene based on those (for example, the winner of an eating contest would the the one with a higher addiction).
Hi! Thanks for the ideas and comment. Some of what you mentioned is indeed planned for the update. I'll take the rest into account. There are plans for slightly more interactions in 0.4 with random events and more.
Pleeeease make a version for android
The Android version is available with 0.3.1 on my Boosty and Patreon.
Public release will be in April.
THANK YOUUUU :D
Fantastic job, joined your Patreon!
Thank you :)
I have a sameung s22+ and its impossible to dowload and play the game on it
Hey! There's no Android release yet. But I'll try to implement it in the future.
Yeah i tried it in joiplay but still not playable, np
Been playing since 0.2 and I'm digging the gameplay loops! You have cash pretty well-balanced once you get a raise since there are so many different things to spend it on. I will say though that if you keep adding characters that there really won't be enough income for you to be able to stay on top of keeping them all fed. Especially with your boss being a pit you throw your money into at the end of every day. I assume it'll get even worse with persuasion options being added for the two characters missing them. It means you'll be spending $20 at the beginning of every work day to taxi everyone to work and that will get bad fast. Maybe adding options for passive income is the way to go? Investing books you can buy from the store or something?
The other thing that needs balancing is relationship levels. Mira, for example. I maxed her relationship level before even getting her addiction level to 2. Relationship gifts also don't seem to be worth the payoff since a cup of coffee with someone only costs $3 and raises affection by a base of 10 but a necklace costs $50 and only raises by a base of 50. Meaning that coffee and a simple compliment or goodbye is far more worth it than buying anything for the girls to raise relationship levels.
Great work otherwise though! Very curious to see where this goes.
Hey! Thank you!
No need to worry about money balance. I testing the game long-enough every update, so I have time to think through the economy thoroughly, without getting too stuffy and boring.
Mira has a multiplier of relationship growth (x1.5), and yeah - level up a relationship with is very easy, this is probably how it was intended.
As for jewelry, no forces you to buy it, and it's primarily needed by characters like Lisa and Dana, where increasing their relationship level is crucial. Mira's relationship level increases quickly anyway, so buying and gifting it to her is an option, but it's not mandatory to use it.