
Office Feeder
A downloadable game for Windows, macOS, Linux, and Android
Office Feeder - you’ve arrived at a new office, where your task, in addition to your main job, is to fatten up your female coworkers as much as possible. Develop relationships with them, increase their addiction on food, and have fun.
My Patreon page: https://www.patreon.com/cw/flying7
My Boosty page: https://boosty.to/flying7
The same content as on Patreon, but subscription on 30% cheaper.
it would be great if you gave preference to Boosty.
The Update V.0.4 is now available!
- 3 new girls:
- Natasha.
- Kaya.
- Catgirl.
- 25+ new weight stages (>х2):
- Alice +3 stages: 6 → 9;
- Lisa +3 stages: 6 → 9;
- Dana +4 stages: 4 → 8;
- Mrs. Pink +3 stages: 3 → 6;
- Mira +3 stages: 3 → 6;
- Natasha +4 stages: 0 → 4;
- Kaya +3 stages: 0 → 3;
- Catgirl +6 stages: 0 → 6.
- 40+ new events (~x2);
- 400+ new images (>x2.5);
- Long-awaited erotica;
- 30+ new music tracks;
- Office boss gameplay: Manage finances, hire employees, improve working conditions, and issue decrees, whether it’s introducing a four-day work week with two meals a day or ordering partial nudity (with a fetish for licking armpits);
- ¡Hola amigos! ¡El juego ya está traducido al español! (New translation language - Spanish!)
- Smartphone, messages, and the game My Virtual Catgirl;
- Grand finale of the DLC “Restaurant Day”;
- A mystical person who has something for you;
- Redesigned sprites for Mrs. Pink and Natasha;
- Sprites are now displayed sharply, not as blurry as before;
- Accelerated weight gain, as well as new options for this;
- Improved interface;
- And much more!
The new version offers 2+ hours of content.
Already available on my Boosty and Patreon.
The Update V.0.3.1 is now available for free!
Public V.0.3.1 does not include DLC.
Currently, the game features:
8 girls;
700+ images;
80+ events;
50+ total weight stages;
several ways to fatten up your office colleagues, and this list will only grow in the future;
30 ambient music;
4+ hours of content.
I took the backgrounds for the game from a free source, and also generated using AI. Thanks to Potat0Master and Quark_Yifu, you really helped me out! (I hope I haven’t forgotten to mention anyone else)
I created the characters using AI.
I plan to continue developing the game, I have a lot of ideas.
Languages: English, Russian, Chinese, Spanish. Original language is Russian, from which I translated into English, Chinese and Spanish. If you have bugs in game or in text, go in comments.
I hope you enjoy my game at least a little. I want to make at least a small contribution to the weight-gain fetish novel community. Have a nice day and have a great mood!
Notes: I live by a 24-hour clock, not a 12-hour clock, and I use the 24-hour clock in the game. My usual weight and height units are kilograms and centimeters, so I use them. I might even add an in-game setting to accommodate this in the future.
Download Office Feeder V.0.4, released by 04/11/26: Check my Boosty or Patreon!
Free download Office Feeder V.0.3.1, released by 02.25.26.
| Updated | 3 days ago |
| Status | In development |
| Platforms | Windows, macOS, Linux, Android |
| Rating | Rated 4.6 out of 5 stars (21 total ratings) |
| Author | flying7 |
| Genre | Visual Novel |
| Tags | 2D, AI Generated, Characters, Food, Ren'Py, Sprites |
| Average session | A few seconds |
| Languages | English, Russian, Chinese |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds |






Comments
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Amaziing new update. Loads of content added between v3.1 and v4
I really don't have any money right now, but thank you in advance for the Spanish translation. I'll probably wait until version 0.4 is free to play it. Thanks again.
An enjoyable game.
I wanted to ask and share some thoughts. Hopefully, that's alright.
Do you have any intention of adding any more cross-character scenes? Like the one with Alice 5 + Lisa 3. I would welcome such scenes, for several reasons.
For one, there are barely any interactions between them - you can focus your attention on just one and treat the others as non-existent.
Also, locking the progress of one girl until another one reaches a certain stage would allow you to create a canonic progression and write scenes that directly have the girls talking to each other about their changes (and have those conversations be accurate).
Since you have three measurable stats - weight, affection, addiction - you could even have slight alternatives to each scene based on those (for example, the winner of an eating contest would the the one with a higher addiction).
Hi! Thanks for the ideas and comment. Some of what you mentioned is indeed planned for the update. I'll take the rest into account. There are plans for slightly more interactions in 0.4 with random events and more.
Pleeeease make a version for android
The Android version is available with 0.3.1 on my Boosty and Patreon.
Public release will be in April.
THANK YOUUUU :D
Fantastic job, joined your Patreon!
Thank you :)
I have a sameung s22+ and its impossible to dowload and play the game on it
Hey! There's no Android release yet. But I'll try to implement it in the future.
Yeah i tried it in joiplay but still not playable, np
Been playing since 0.2 and I'm digging the gameplay loops! You have cash pretty well-balanced once you get a raise since there are so many different things to spend it on. I will say though that if you keep adding characters that there really won't be enough income for you to be able to stay on top of keeping them all fed. Especially with your boss being a pit you throw your money into at the end of every day. I assume it'll get even worse with persuasion options being added for the two characters missing them. It means you'll be spending $20 at the beginning of every work day to taxi everyone to work and that will get bad fast. Maybe adding options for passive income is the way to go? Investing books you can buy from the store or something?
The other thing that needs balancing is relationship levels. Mira, for example. I maxed her relationship level before even getting her addiction level to 2. Relationship gifts also don't seem to be worth the payoff since a cup of coffee with someone only costs $3 and raises affection by a base of 10 but a necklace costs $50 and only raises by a base of 50. Meaning that coffee and a simple compliment or goodbye is far more worth it than buying anything for the girls to raise relationship levels.
Great work otherwise though! Very curious to see where this goes.
Hey! Thank you!
No need to worry about money balance. I testing the game long-enough every update, so I have time to think through the economy thoroughly, without getting too stuffy and boring.
Mira has a multiplier of relationship growth (x1.5), and yeah - level up a relationship with is very easy, this is probably how it was intended.
As for jewelry, no forces you to buy it, and it's primarily needed by characters like Lisa and Dana, where increasing their relationship level is crucial. Mira's relationship level increases quickly anyway, so buying and gifting it to her is an option, but it's not mandatory to use it.